PSX 2017: Watch 10 Minutes of New Monster Hunter: World Gameplay
Monster Hunter: World has had the presence of PlayStation
Experience 2017. Not only did it have an impressive trailer and get a mega man crossover, but Capcom just released almost 10 minutes of new gameplay footage. The PlayStation Experience 2017 live stream
The action is the biggest upgrade in Monster Hunter: World as it feels more fluid than in previous games As I attacked the monster's tail, I had to make sure to dodge away from his attacks. It was a pretty easy battle overall, which was helped by the fact that I had other human teammates. They were able to distract the creature
After we had dealt enough damage, the creature tried to run some of its health. I was not about to let this last longer than it had to be, though, so I have sheathed my sword and ran after the creature. I followed the Great Jaguars in a cave-like area, which would end up being the location of our final encounter. He did not find the time to heal up, so the situation and war were on my side.
After a few minutes of fighting The Great, Jaguars had fallen, and we got to get the spoils out of the game. It was a relatively short look at the action since I found the creature early on, and it only lasted about 10 minutes.
2017-Monster Hunter: World Preview
As someone who has a lot of time in the recent Halloween games for Nintendo 3DS, there was always a thought in the back of my mind that the best possible experience. From the fluidity of the game to the cool monsters I was fighting, it seemed like every aspect I got my wish, and now Capcom's next main entry in the series, Monster Hunter: World, will be coming to PlayStation 4, Xbox One and PC.
The world is not just a catchy subtitle, as there is plenty of significance that it carries with it One of the biggest new features is drop-in multiplayer that will allow players across regions and hunt monsters together That's a big first for the series The other reasoning behind the name is MHW will feature a "fully functioning ecosystem" for players to explore Wildlife will constantly be interacting with each other, and it's a far more connected experience than previous games.
I was lucky enough to sit on a live gameplay demonstration on the game and got to see about 20 minutes of the world in action. From what I've seen, this is still very much the Monster Hunter that fans have come to know and love, but it's also one that has been enhanced in a number of ways. For example, while the world is still divided into areas, moving between them is completely seamless There are no load times, and levels are completely connected from one end to the other. Now that the series is back on consoles, it really feels that Capcom's series is back at home.
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The demo I got to sit on was played by the game's video producer, and I was immediately impressed by how the game's audiovisual presence I was completely voiced, and the player was informed. By following the slimy trail, the player would be able to defeat the dangerous monster. As the producer tracked the monster, I got some of the small improvements Capcom has made that Monster Hunter: World a better experience than its predecessors. One long overdue change is the ability to use items while moving, so players are not a sitting target while trying to heal.
Eventually, the giant monster was found, and the battle ensued. Large areas of the jungle were damaged during the tussle, and the player was able to trap the monster temporarily by getting entangled in vines. This allowed him to hack away on his weapon (one of 14 weapons available). Taking advantage of the environment and luring to different parts of the world, and what I saw next really sold me on the idea of the ecosystem.
In order to lure the fire-breathing beast in another area, the player hit it with a paralysis knife and then put on the gear called the "challenger mantle." This suit was adorned with a ton of noisy metal that constantly clanked together, and it immediately caught the attention of He then led it to an area high up in the jungle, which was just so happened to be the nest of a wyvern-type creature called a Rathalos. The player quickly switched to a ghillie mantle in order to hide and watched Watching the two creatures go on it was awesome, and after the Rathalos did a ton of damage, he joined in by shooting his bowl. Sadly, the demo timed out before
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